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- Path: dispatch.news.demon.net!demon!redrobe.demon.co.uk
- From: Mike@Redrobe.demon.co.uk (Mike Redrobe)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,comp.sys.amiga.advocacy,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.graphics
- Subject: Re: AB3D II beats Quake....
- Date: 11 Apr 96 13:40:41 +0000
- Message-ID: <910.6675T820T2075@Redrobe.demon.co.uk>
- References: <4ketpq$9pk@taco.cc.ncsu.edu>
- NNTP-Posting-Host: redrobe.demon.co.uk
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-
- Hi, Verlin Ray Henderson , on 10-Apr-96 00:02:02 you scribbled....
-
- >I know this is a stupid question, but why isn't there an Amiga project
- >similar to the Atari user's BAD MOOD, which allows the use of .WAD files
- >on some of the later Atari Computers?
-
- There is (was) aminet:gfx/misc/bsp1_0.lzh ...have a doom.wad handy ;)
- This has AGA and ECS versions...
-
- >I'm not much of a programmer, but it stands to reason that if it can be
- >done on Mac 680x0 machines and Atari 680x0 machines, then DOOM can be
- >made to run on Amiga 680x0 machines.
-
- its been done...but slow...
-
- also PC source code in C++ for the above at
-
- x2ftp.outu.fi:pub/msdos/programming/source/dview.zip
-
- :)
-
-
- Mike
-
- --
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- Mike Redrobe - Mike@Redrobe.demon.co.uk MikeRR on #Amiga
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